![]() You'll need to be careful of saves when doing coop as well since joining another person overwrote my save despite me picking a different world slot, it was annoying. You can enjoy the campaign alone, or with one other player which is less than the four initially showcased. Like mentioned, better rewards are present than in the past to enhance your combat and movement abilities as you gain skill levels. You get bigger, stronger and it's great to see this progression. You're trying to generally level up main categories through your actions and this in turn improves you Agent. There are many weapons to unleash on enemies, and rewards for gaining skills for kills. Still, it's an impressively large scale environment with a ton of things to do. There's a lot of climbing to do, I wish there was more going on ground wise. The island is large in scale, but that's mostly in a vertical sense. It does have a bit of a plastic look in the Wrecking Zone but it still looks fine. This is definitely a modern Crackdown, the cyberpunk world largely looks great and distinct. You just generally get a super powered Agent for this mode, some selection in weapon options and freedom to hop around in short matches as you please. I can't think of any other game that lacks this simple functionality. It also lacks the ability to play with friends at launch, you just have to matchmake alone which is ultra lame and just bizarre. It is however rather shallow with just two game modes, one where you confirm kills after eliminating agents and another where you capture territories. It's definitely fun, enjoyable and perhaps challenging as everything crumbles as you blast away at each other. Something you'd present as a pitch as opposed to being an exciting multiplayer. That being said, this multiplayer does come across as somewhat of a tech demo. It's quite something, a true showcase of what I hope to expect in the future in other games. To go further with that, you can dynamically shatter glass by walking through it seeing dozens of little shards fall to the ground. You can smash every single building on the fairly large maps that are present. It was supposed to deliver powerful cloud technology to render absolute destruction and it definitely does so. ![]() ![]() Wrecking Zone was designed as a core selling point for this game. The narrative element really isn't a bad thing, that's just generally what this franchise is. It gets the job done, feels like the original game in many areas and just expands upon past concepts. It's not a lengthy experience, with a fairly frail narrative. These range from eliminating the main bosses, to saving the general people or even just taking on the various challenges that are found throughout the world. You get a large island to hop around on, it's littered with orbs to collect and is filled with activities. I say that in the sense that it presents a modern version of the franchise. To focus on the former for now, this is basically Crackdown. You get the campaign, and the multiplayer which is titled Wrecking Zone. This is a clear cut as the game comes as two separate packages, which is rather odd. ![]() In Crackdown 3 you're able to play the game in two ways. We don't review based on the time spent building a game, but one does wonder where all the time went to produce this. Years went by, release dates were delayed and now the game has finally arrived. Crackdown 3 Review "Orb Chasing" Campaign Februat 6:01amĬrackdown 3 is a long awaited sequel, a game that was promised to deliver cloud based destruction while elevating the franchise to the top of the Xbox line-up.
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